By Michael Trent
A reliable creation to programming at the Mac OS X Snow Leopard platform
The Mac OS X Snow Leopard method comes with every thing you would like in its entire set of improvement instruments and assets. notwithstanding, discovering the place to start might be difficult. This publication serves as a great place to begin for programming at the Mac OS X Snow Leopard platform. step by step directions stroll you thru the main points of every featured instance for you to variety them out, run them, or even work out easy methods to debug them once they do not paintings correct. bearing in mind that there's frequently a couple of technique to do whatever while programming, the authors inspire you to test with quite a few ideas. This method helps you to successfully begin writing courses in Mac OS X Snow Leopard utilizing myriad languages and positioned these languages jointly to be able to create seamless applications.
- The Mac OS X Environment
- Developer Tools
- Interface Builder
- The C Language
- The Objective-C Language
- An advent to Cocoa
- Document-Based Cocoa Applications
- Core Data–Based Cocoa Applications
- An review of Scripting Languages
- The Bash Shell
- AppleScript and AppleScriptObjC
Note: CD-ROM/DVD and different supplementary fabrics will not be integrated as a part of publication dossier
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Additional info for Beginning Mac OS X Snow Leopard Programming
All the elements you see on the screen — windows, menus, buttons, and text — are graphics. It comes as no surprise that Mac OS X has several subsystems dedicated to graphics, as shown in Figure 1- 4. Mac OS X provides a rich graphics library for doing two dimensional drawings, called Quartz 2D. The Quartz 2D library is specific to Mac OS X, although it uses industrystandard graphic formats, such as PDF. Mac OS X also includes OpenGL for those interested in three-dimensional drawings. Although popularized by cross-platform video games, Mac OS X itself uses OpenGL for certain operations.
In the next chapter, you learn about the developer resources bundled with Mac OS X. These include tools used during the development process, as well as online documentation and other resources. Before proceeding, you can use the exercises that follow to practice some of the things you learned in this chapter. You can fi nd the solutions to these exercises in Appendix A. Cocoa Carbon Java JDK Quartz 2D OpenGL QuickTime Quartz Compositor System Library Kernel FIGURE 1-9 EXERCISES 1. The apropos command returns a list of manual pages that match one or more keywords.
You will continue to learn more about the shell as you continue through the book. GRAPHICS AND MEDIA LAYERS Much of the user experience on Mac OS X is built around graphics. All the elements you see on the screen — windows, menus, buttons, and text — are graphics. It comes as no surprise that Mac OS X has several subsystems dedicated to graphics, as shown in Figure 1- 4. Mac OS X provides a rich graphics library for doing two dimensional drawings, called Quartz 2D. The Quartz 2D library is specific to Mac OS X, although it uses industrystandard graphic formats, such as PDF.
Beginning Mac OS X Snow Leopard Programming by Michael Trent